The Village of Borderton
The Village of Borderton
Borderton is located on the eastern lands of the Kingdom of Sharizarn. While not actually on the border (the technical border is another three miles farther east) it is considered the most eastern outpost of the Kingdom. The lands between Sharizarn and Halindon are wild and unsettled. The area to the north of the Tameran River is rough forested hills, and to the south are areas of swamp and forest. Borderton is located near Castle Angorn.
The castle and village are located on an important trade route through the unsettled region between Sharizarn and Halindon. The road is the only reliable land route between the two kingdoms who have historically been close allies. While its location makes the village strategically important, it is in a remote area, well away from other population centers
Borderton grew up as a village in support of Castle Angorn the keep. The village was founded approximately 200 years ago shortly after the construction of the keep was undertaken. The village began life as a camp for the soldiers and skilled workers who built the castle. The village was later assigned a garrison of the King’s soldiers, who erected the wooden palisade on either side of Borderton. The village grew large enough (population 400, excluding the keep) to have its own Headman, guards, and taxes.
Inns and Taverns
The village was home to a number of businesses. There were two Inns with their associated taverns and livery. The Inn/Tavern on the east side of Borderton (the Rampant Griffon) catered primarily to incoming merchants from Halindon. The Rampant Griffon featured white plaster walls, vaulted ceilings in the tavern, and woolen rugs in the rooms, all common features of Halindonian Inns.
The Inn/Tavern on the west side of town catered to outbound merchants from Sharizarn. The Green Briar Inn had wood paneled walls, flat ceilings and animal skin rugs.
Neither inn survived the war. The Rampant Griffin with its stone first floor and foundations is the more intact of the two, but the upper portions of the building and roof are long since gone. During the war, the inn was reportedly used by the Goblin Army, first as a headquarters and later as a sort of field hospital. Given the state of goblin medicine, field hospital is rather a euphemistic term, as it is unlikely that most of the occupants recovered.
Despite being partially intact, the Rampant Griffin is currently uninhabited. It is widely considered haunted. The local garrison has declared the building off-limits until a cleric of sufficient power can be brought in to investigate the reports of hauntings.
While little more than a stone foundation and few stout wooden columns remain of the Green Briar Inn, it has been reopened with a series of tarps for a roof and walls. Even as the building is being reconstructed, the Green Briar is serving food and drinks.
The town “square” was a gathering point for all locals especially during fairs and festivals. Now the town square is the headquarters of the Kings Builders who have come to help reconstruct the strategically important village. They have erected a pavilion tent that covers most of the square. Workers, craftsmen, and engineers move in and out of the tent day and night discussing plans, requisitioning labor and materials and rebuilding the village.
There were two temples in the village, a Church of Abadar and a temple to Erastil. There was a shrine to Desna in the Rampant Griffon.
Neither temple survived the war. The buildings were torn down and the pieces of the building were used to make fortifications or hurled at Castle Angorn as catapult and trebuchet ammunition.
The shrine to Desna was tended by itinerate priest(esse)s. No one knows the fate of the shrine, but it is assumed that it was defiled by the goblins.
There is a temple to Iomedae in the Castle that has remained open since before the war.
There were a number of businesses in the village. None survived the war undamaged. The forge in the smithy survived, mostly because the goblins used it to forge and maintain their weapons and armor. During the Battle of Borderton, the forge and remaining structure were badly damaged. Given its importance to the rebuilding of the village, restoration of the forge was made a priority and while the building is being constructed around it, the forge is producting nails and tools for use throughout the village.
The Hunter’s Guild
The Hunter’s guild was the only permanent, guildhall in the village. As with the other village buildings the Guildhall was badly damaged during the war. The shell of the mostly wooden building is darkened by fire, but still stands. Some of the villagers who were lucky enough to survive the war by staying in Castle Angorn have taken up residence here until the village is restored. They have used their resources to have some of the building restored.
The village was surrounded by a wooden palisade and had four small wooden guard towers. These have been mostly restored. Other defenses, such as pit traps and spikes in ditches along the palisades are in the works.
Before the war, the village was defended by three groups: the village guard, the King’s soldiers, and the Baronial guard (the goats). Now only the King’s soldiers defend the village.
The King’s garrison was a sturdy wood and stone building, little more than a large barracks housing (originally) 20 men, one sergeant and one officer. There was an armory, a stable and corral for up to ten horses. Restoration is underway and a second barracks is being constructed along with a field hospital.
The Tent City
Located to the west of the village ruins is a tent city. Local farmers wishing to move to the village, returning locals not well enough off to live in the Guildhall, merchants, camp followers, and adventurers live in a relatively tidy collection of tents, mostly provided by the King’s soldiers. The tents are set up military style with eight tents arranged around a cook fire/common area. Paths are established between the clusters of tents. Near the Trade Road an impromptu market has sprung up with some merchants selling goods everyday. There is a dry goods merchant, and a clothing dealer who are regulars in the market. There are several local farmers who bring vegetables, fruit and livestock from time to time and a mill located a few hours west sends a cartload of flour to the market most days. Other itinerate merchants include a curio dealer who sometimes has magic items and an alchemist who is rumored to live in the ruins someplace. There is also a a weapon and armor merchant who travels between the village and Roaric’s Glen.
The main military camp is located to the south of the trade road. Most of the soldiers stay busy either guarding or rebuilding the village. As a result, few venture into the forest. Lately, groups of soldiers have been moving east along the trade road toward Halindon. The soldiers have secured most of the road and have begun building a camp along the trade road near the Halindon border. Most of the residents of the village speculate that there will soon be a major push into Halindon.